Several helper libraries made by homebrewers that facilitate game development a lot. The PS2DEV SDK includes all the good stuff, such as:Ī modified GCC compiler (based on version 3.2.2) that can generate PS2 executable code.Ī modified Gnu Binutils (based on version 2.14) to build the executable files.Ī minimal implementation of the C library and runtime adapted to PS2. PS2 EMULATOR FOR MAC OS 10.8+ HOW TO (PCSX2 TUTORIAL) SOFTWAREThis SDK is not official, meaning it is not provided by Sony, but by very dedicated hackers that createdĪll the necessary support software and libraries needed to make a PS2 game. In a single package, the mythical PS2DEV SDK. Fortunately, the very dedicated PS2 homebrewers have amassed all the necessary tools So the first thing to do is to get yourself a compiler capable of generating PS2 executables, plus all the Getting the tools: Compiler and companions Or be content with an emulator run otherwise. You will need a modified (“jailbroken”) PS2 console to run your games on Almost nothing is providedīy Sony, so the tools might not always work. The tools available are all made by homebrewers. You are going to get to make a game on it is by writing C and assembly code. The PlayStation 2 is a 14 years old platform and it is pretty low-level. This post will be a quasi-tutorial on how to set up the development environment to In my last post I mentioned that I had decided to play with some PS2 homebrewing and try to get my Getting the tools: Compiler and companions.PlayStation 2 homebrew #1: Setting up the environment
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